The presentation was advertised to us as the innovation process of seymourpowell. A design consultancy based in London (whom we went to see in my second year in 2006). They now have an office in Glasgow also. Craig Bunyan does 3D work for them and has been teaching us Rhino at GSA back in the days.
The presentation was based on a credential document which makes seymourpowell’s work look tasty for companies in the transportation industry. The presentation title was misleading though. It was not about their process let alone innovation, but rather about the work seymourpowell is doing including lots of pretty renders. Fair enough! However some valid points were mentioned, which rang bells from my internship at Onio Design (a design consultancy based in Pune, India) this past summer, which made me realise that there is not as much of a difference in client interaction as I thought based on the origin of the consultancy. Furthermore the examples Craig showed of Brand DNA documents booklets made me realise some more benefits of my internship which were not apparent to me thus far. I could frame my experience into some similar context and could relate to it being familiar with what he talked about. Especially the mentioning of Brand DNA, in this case a package summarizing the feel, tonality, impression, lifestyle, market, stylistic properties, drawing out a future path of a brand addressing its core values reminded me of the work I did during the summer (however creating such a document is certainly more exciting for a lifestyle company than it is for an electricity conglomerate). Anyway, here are some points which I found relevant:
1. The design process is a medium to communicate how to derive at credible outcomes for clients. It is about carefully controlled communication and process agreement providing tangible evidence and credibility for these outcomes. Visuals need to meet expectations to convey perceived value for money while scooping out creative freedoms within limits (to keep projects inspiring and exciting). Although the designer’s process is often based on sensing and decisions based on gut feeling it’s difficult to provide tangible evidence for design decisions. So how does one handle this especially in ethnographic research with solely qualitative data?
2. The challenge is for firms to accept innovation from the consultancy. There needs to be underlying credibility. It surprised me Craig made mention of this, as I assumed that seymourpowell does not need to tackle such issues. But maybe its something always apparent unless there is a long client retention relationship maybe.
3. Considering the design process is (often) not linear, I suppose as long as one can communicate and trace back the thought process everything is fine. However I wonder whether the choice of process make a designer derive at drastically different outcomes? (mhh.. this would probably be context dependent, nevertheless I will leave the question as it is in its vagueness)
4. Using client’s terminology and framing expectations. Using client’s terminology to make yourself understood. I came across the same terminology as in Onio Nxt used to communicate their work to clients, such as foresight, front end research, ethnography, trends, brand DNA etc. Both companies are attentive to trends and accumulate an in-house ‘bank of knowledge’ to draw upon in research phases to increase credibility.
5. Personas and visual language boards/ mood boards are not as old school as I thought. Generally the mapping visuals did not differ as greatly as I assumed them to be. I wondered in the past about the effectiveness of personas… but have not derived at an answer to this.



















